Showing posts with label Trolls. Show all posts
Showing posts with label Trolls. Show all posts

Monday, August 2, 2021

New Book Alert: The Hunt For The Troll by Mark Richardson; Witty Engaging Cyber Search For A Mysterious Tech Savvy Creature

 


New Book Alert: The Hunt For The Troll by Mark Richardson; Witty Engaging Cyber Search For A Mysterious Tech Savvy Creature

By Julie Sara Porter

Bookworm Reviews


Spoilers: Mark Richardson's novel, The Hunt For The Troll is a witty engaging search for a troll in both terms: someone who deliberately provokes and disrupts others online and also takes the form of the monstrous figure from folklore (and has some very strange abilities beyond cyberspace implying that there could be something paranormal in the presentation).


The Narrator's first encounter with the Troll isn't through the Internet. It's in his sleep. He sees the Troll surrounded by a vast stream of binary code. The Troll informs his new friend that this conversation is taking place inside his mental processor on a cloud in the Internet. The Troll then tells the Narrator that "It's time to change the world."

The Troll is also seen in cyberspace and many people would like to see him apprehended so they solicit The Narrator to find and identity him.


The Narrator could be a second cousin to Corvus Okada from The Hysteria of Bodalis and Graham Weathered from Orange City. He is a tech genius with a big mouth and a sardonic sense of humor that gets him through his difficulties. He was a software programming prodigy when he got the attention of the Captain, a hacker with an idea for a start up company. The company did not exactly go the way of Facebook or Google, more like MySpace. It folded, leaving The Narrator and The Captain to go their separate ways. The Narrator ended up in Italy where he "became an expert in loafing."

When even loafing got boring, The Narrator returned to the United States, where he eventually accepted a job as a sweeper for an online gaming company called Centre Terrain. (Any similarities to any fantasy world created by J.R.R. Tolkien is completely intentional, he assures us. "The company's founders had hired a marketing team to come up with a deliberately catchy name, but after weeks of deliberation and dozens of focus groups, Centre Terrain was the best name that they came up with." )


The Narrator's job is to assume the form of Roma, a human warrior with "a physique that brought to mind Thor though Roma was darker and more brooding." Roma goes through the game and searches for problems or glitches in the system.

 It's an exciting fantasy world that The Narrator plugs himself into which is probably why while we learn much about him, we don't know his name. He feels like he's a nothing guy, one of several programmers. He doesn't have an identity beyond the one that he creates in Centre Terrain, the avatar in a world that isn't his. He isn't too far off from The Troll, a person hiding behind an online persona to give him a god-like presence.


Speaking of The Troll, since he and The Narrator have developed a connection there are many people that would like to use him to find The Troll. Many like The Narrator's boss Whitfield and Larry Gosling, a tech giant nicknamed The Architect, recruit The Narrator to hunt down the Troll. A big problem is that no one knows who the Troll is.

He doesn't leave a trace and many of his background information is purposely contradictory. 

The Narrator is able to put some clues together and profiles the Troll as someone who may have been an outcast, socially awkward, and a genius but not much of an opportunity to show it except through this mysterious avatar version of himself. Not unlike The Narrator himself.

 

That is probably why The Troll contacts The Narrator through the Internet and in his sleep. He sees a kindred spirit, someone who understands him. Together, they can create a new world that would allow them to come our from their alternate selves and be counted and accepted.


Mark Richardson presents an engaging hunt for a mythological creature but ends up becoming a hunt for one's purpose and identity. This is definitely a book that would please even the most disruptive of trolls.

Friday, January 1, 2021

New Book Alert: WIFI: Wizarding Information For Invoking by James Huntington; A Cleverly Funny Satirical Fractured Fairy Tale

 


New Book Alert: WIFI: Wizarding Information For Invoking by James Huntington; A Cleverly Funny Satirical Fractured Fairy Tale

By Julie Sara Porter

Bookworm Reviews


Spoilers: Question what do you get when you cross the 21st Century Internet and Social Media environment with the trappings of a classic fairy tale with goblins,  princes, wizards, witches, and magical kingdoms? Answer: You would probably get something like James 

Huntington's WIFI: Wizarding Information For Invoking, a clever funny novel which is one half a satire of Internet culture and technological addiction and one half a fractured fairy tale. Somehow, it works.


Ellery is a young peasant girl who dreams of a better life. One day, she receives a message on her Witch-Pad through the WIFI (Wizarding Information For Invoking) to locate a witch for a spell. Yes, in this Medieval-esque fairy tale setting, people use 21st century technology for magical purposes. Just go with it.

Anyway, Ellery contacts the witch, Grundy which will allow her to travel to distant places and have adventures but she must sacrifice her beauty. No refunds and no takesies backsies. Well, the spell works and Ellery magically travels far away and finds that she has transformed into a goblin.

Meanwhile, Derrick the Prince of Glass City, has reached his majority. He is to be instructed in the Field of Law and to make one decree which will benefit the people of his kingdom. While contemplating his new role, a strange goblin intruder appears in the castle claiming to be a human peasant girl who made a bad spell (guess who?). Now, Derrick and Ellery are on a quest to reverse her spell and travel to the Base of Glass City to see other magic victims and visit Porto, the Goblins Rights Activist.


The book is filled with brilliant plays on concepts that combine magic and technology. Such terms like SSH (Supreme Sorcery Headquarters) and Ordinet (old school TVs that provide free entertainment and WIFI but we're clunkier than the newer sleek designs) are a delight. Passages such as when the WIFI's magic causes viewers to become addicted to viewing their Witch-Pads instead of looking around at nature or a museum's works become all too realistic and understandable in our modern world.


The fantasy magical aspects are just as skewered as the technology. Of course Ellery and Derrick are the obligatory couple who go on the quest to learn something along the way. We also get the famous rich vs. poor conflict as Ellery is more experienced with life outside the palace walks and Derrick is more experienced in studying the history of people and places and using social nuances. They are the type of couple you can see the romance beginning a mile away. But they are such a delight that it's fun to read about them reaching that inevitable conclusion.


There are some really interesting supporting characters and subplots which play right into this strange mixture of fairy tale and modern life. Porto is a wise advisor but also plays the part of activist as well especially when he sets his list of demands that he wants the king to follow to protect those who have been cursed by magic. The head of the Supreme Sorcery Headquarters is somewhere between Disney fantasy villain and Tech CEO. Sure they may sing about their evil deeds but not before giving a presentation about their latest app and gadget that renders the last one completely obsolete. Then there is the Chosen One story arc that is so omnipresent in fantasy. That is even sent up for some suspense, twists, and even a few laughs.


WIFI is a fun mix of modern and myth. It takes a fantastic concept, brilliantly satirizes the world around us, and does so with a burst of hilarity and a nod of recognition.