Classics Corner: The Phantom
Tollbooth by Norton Juster; A Fantastic Magical Journey With Deep Meaning
By Julie Sara Porter,
Bookworm Reviews
The Phantom Tollbooth is a classic
Juvenile novel in the tradition of Alice’s Adventures in Wonderland or The
Chronicles of Narnia. On the surface, it’s an imaginative story about a boy who
goes to a fantasy world, meets unusual creatures, goes on a quest to save the
world, and is declared a hero. What makes The Phantom Tollbooth a classic along
the lines of Alice is the depth that the journey takes. The Phantom Tollbooth
is a magical journey that is really an allegory about the importance of
learning.
The protagonist, Milo, is a young
boy who the narrator tells us “doesn't know what to do with himself not just
sometimes but always.” He can't get excited about anything. His toys and books
bore him. He finds his school lessons unimportant. He isn't satisfied when he
goes places. He is one unhappy young boy and would be miserable for the rest of
his life if he didn't find a mysterious tollbooth that appears in his room with
instructions on how to use it.
Milo drives his small electric car
through the tollbooth and finds himself on the road to Dictionopolis, a fantasy
kingdom with residents that live for words and letters. Dictionopolis’ ruler
King Azaz is in constant conflict with his brother, The Mathemagician, the
ruler of the neighboring kingdom of Digitopolis, whose residents live for
numbers. Milo learns that Azaz and the Mathemagician will continue to war with
each other until someone goes to the Castle of Air and rescues the Princesses
of Sweet Rhyme and Pure Reason who bring balance to the world. Naturally Milo
is the lucky volunteer for the quest.
As seen by the summary alone, the
Phantom Tollbooth is a buffet of symbolism and verbal byplay. Only a truly
gifted writer could create characters named Rhyme and Reason (as in the old
saying “There is no rhyme or reason.”) with a straight face. Naturally the two
kingdom's rulership of words and numbers illustrate the basics of learning.
(Reading, Writing, and Arithmetic.)
The book is filled with clever plays
on words such as a place called Conclusions (which naturally can only be
reached by Jumping to it.) When Milo says that he got in a bad situation
because “he wasn't thinking.”
Another character tells him the only
way out is to start thinking which pulls Milo out of his trouble.
The visits to Dictionopolis and
Digitopolis are rich in passages which take word and number concepts literally.
Milo goes to a word market where Dictionopolis residents actually eat their
words and each letter has a different taste. (C is crunchy and chocolate, while
I is very cold, and so on.) The Spelling Bee is an adorable insect that spells
words. The Whether Man is a character who wonders whether there will be
weather.
Meanwhile, at Digitopolis there is a
figure called the Dodecahedron with ten faces and a different emotion for each
face. A boy is the .58 of his average family of mother, father, and 2.58
children and looks like it. (He has only half a body.). There are roads to
Infinity in which unwary travelers keep going without stopping.
The clever characters and situations
aren't just found in the two kingdoms. They are sprinkled throughout the book.
Milo is aided on his journey by Tock, a stern but lovable watchdog that has a
timepiece on his back and the Humbug, a pompous braggart who occasionally is
able to talk himself and his friends out of a bad situation.
Milo and his friends also meet a conductor who
conducts colors each morning and night (his sunsets and his sunrises are
particularly gorgeous) and the Sound Keeper, who collects every beautiful sound
in the world. With each character and situation, Milo learns to appreciate the
beauty of words, color, sounds, and numbers finding happiness that he took for
granted in the real world.
Of course no fantasy would be
complete without its antagonists and these are found within the minds of the
character. (and no doubt the Reader.) Early in the book, Milo encounters the
Doldrums, lethargic creatures that have busy days of lazing about, dawdling and
dreaming,and putting off until tomorrow. The Doldrums echo Milo’s earlier
depression and are warnings for what he could have become if he hadn't taken
the journey through the Tollbooth.
It is easy to see how the characters and the Readers can fall into the traps in the Forest of Ignorance. Because the demons are ones that we fall into every day, it becomes more meaningful to read about Milo and his friends get out of them and rescue Rhyme and Reason.
While this book was written for children, adults would certainly enjoy it for the clever word play, the references to words and numbers, the allegorical characters but also for the journey which shows the best way out of dull complacency or complete ignorance is learning and appreciating what we learn.
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