Ismene and The Voice by Juniper Calle; Fanciful and Profound Fantasy About A Mysterious Library and The Woman Who Loves It
By Julie Sara Porter
Bookworm Reviews
Spoilers: It's been awhile since I completely identified with a book character and now, I have found one. She is Ismene, the protagonist of Ismene and The Voice by Juniper Calle, an Epic Fantasy novel about a fracturing kingdom, a wide and sentient library, and a woman whose power comes from reading and sharing knowledge and wisdom with others.
Ismene is one of three characters who explore The Castle, a mysterious building which houses The Library, a collection that contains most of their world's knowledge. The other two characters are Lady Harmonia, Ismene's wealthy, spoiled employer and the daughter of the most powerful man in their lands and Eryx, a scholar whom Harmonia’s family sponsors and is a secret activist. Each woman has her own reasons for going on this journey. Harmonia wants to find and research texts and statistics that portray her lineage in a good light. Eryx wants to find forbidden knowledge and share it with fellow rebels that challenge Harmonia's family’s rule. Ismene wants to collect and share information with others. In other words, Ismene wants to be a part of The Library.
Calle superbly balances the setting and characters by giving us a fanciful and profound location and engaging and brilliant characters who are affected by it. Of course the most important setting is The Castle and Calle is not sparse with the details.
The Castle is described as remote and intimidating. It must be crossed by climbing a very steep mountain. If it takes a struggle to reach it, then you know it must have something greatly valuable within. The remoteness is the point as The Castle is a mere observer to the political struggles, familial conflicts, and wars underneath, neither good nor evil. It is merely a neutral force that records and keeps information, leaving the people down below to decide what to do with the information that they are given.
One of the most intriguing aspects of The Castle is that it's alive. It is often personified as a living creature that breathes, listens, and thinks. Books immediately appear at request and words light up on the pages so the Reader can locate the right information and sources.Many characters like Ismene speak to it like penitents to a divine being, something powerful and worthy of respect even worship.
There are also servants called The Hands that attend to visitors' needs like giving them books, fixing their beds, and delivering food and messages. They appear in and out of the walls and shadows as though they are automatons that are physically attached to the Castle and operate only when needed.
By far the most intriguing aspect of The Castle is The Voice, the Castle’s spokesfigure. They are completely covered by androgynous clothing and veils. No one knows who they are, their real name, appearance, gender, age, even whether or not they are human. All that is known is that they live at The Castle and are its Head Librarian. They control who enters the library and who has access to the Library’s knowledge. They seem to be mentally and emotionally connected to the Castle even to the point of feeling its illness and pain.
One can say if The Castle is a computer the hardware of monitor, screen, keyboard, and endless indecipherable streams of data, then The Voice is The Central Processing Unit (CPU) that runs the software, directs and interprets the flow and transfer of data, and coordinates the information process. They are connected to The Castle and retain all of the Library’s knowledge in their head. They have no identity except they are The Library.
The Library and its surrounding Castle is a curious and imposing setting but it retains probably the largest and most valuable treasure in the land. Nothing is more important than information and knowledge and an educated and knowledgeable population is not an easy one to control.
Harmonia and her family understand this. She borrows and presents books that offer positive opinions about her family. She doesn't want to keep the people ignorant. In fact, she makes a big show of encouraging education and patronizing scholars and academics. But she does want to control what they read and how they interpret what they read.
If books are negative, critical, or question her family’s authority they are banned and the people are denied access. Since information can only be obtained by going to The Castle, this leaves out critical thought and independent research. If they are not told about any problems, then they won't be aware that they exist and will obey Harmonia's family without question.
Harmonia is similar to political, government, and religious authority figures. They want to restrict certain types of books under the guise of “age appropriateness” and control what people read rather than interfere with the act of reading itself. People can learn to read but these censors will tell them what they can read and learn. They can't question the norm if they are never told what the alternatives to the norm are. For Harmonia The Library is a means of control.
Harmonia is an authority figure that represents the system that Eryx and Ismene fight against in their own way. Eryx is the fiery rebel. She is grateful for the scholarship gift that Harmonia has given her but she is not blind to the limitations, flaws, illegal actions, and misdeeds that people like her and her power thirsty father do.
Eryx is idealistic and passionate about her causes and wants to educate the people to act. She borrows forbidden books and shares them with peasants, servants, and resistance cells. She is a member of a Scholars Guild and organizes resistance movements through that.
Eryx is reminiscent of activists, warriors, protestors, and revolutionaries. They are people who use that information to support their causes. They check and research laws and statistics to support their claims so they can make crucial arguments and presentations. It's not a matter of just acting by committing random acts of violence or quoting generalities. It's finding solutions to the problem of an autocratic society and possibly the means of creating a more egalitarian society in its place. For Eryx, The Library is a means for change.
While Eryx uses The Castle’s knowledge to spread revolutionary ideals that Harmonia wants to suppress, Ismene believes that the very actions of giving information is revolutionary in and of itself. She isn't as outwardly rebellious as Eryx but she fights in her own way by keeping information and spreading it herself. When Eryx shows her that she borrowed forbidden books, Ismene shows her stacks of several books that she kept over the years.
That's why I find her so relatable and consequently she is my favorite character. Knowledge is what's most important to her, not the results of power. She lives in a world of books and reading. She, like the Castle, is an outsider and observer of all around her. But unlike The Castle and The Voice who are neutral, Ismene has her opinions about the world around her. She just prefers to fight smarter and quieter than people like Eryx and Harmonia.
While Ismene considers Eryx a friend and at one time respected Harmonia, she has no romantic interest and is possibly Asexual. She loves The Library and books the way other people love their families, lovers, friends, their country, or power. It holds her strongest emotional, physical, mental, and spiritual connection.
Ismene reads, keeps the knowledge in her head, and shares it with others. As she learns more, the information is stored in her mind and brings her closer to becoming a part of the Library. She is practically a Priestess and The Library is her deity.
Ismene is like many people whose loyalties lie in her chosen form of expression and wisdom. The educators, the creatives, the artists, the thinkers, the philosophers, the journalists, the writers, the researchers, the academics, and intellectuals. Those who autocrats often go after and arrest first because they know the truth.
These deep thinkers can find the pertinent knowledge in that endless stream of information and empower people around them to act on that knowledge. In doing so, they become empowered by the wisdom and truth that they hold, learn, and share. For Harmonia and Eryx The Castle is a means to achieve their goals. For Ismene The Castle is the goal. For her, The Castle is.